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Mapping Sirassa

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Dear OGFriends,

I write this diary page because I would share with you some aspect regarding the mapping of the new city in Gardensa, that is Sirassa, in the sub-region of Arnur.

As I wrote in a previous page, the aim is to have in Gardensa a second big city after Giliarca, that is now totally mapped.

Mapping is just starting out: as you can see, there is no big city yet there. So, i would like to submit three aspects, in order to map this city in full sharing.

1) The structure.

Sirassa will have a structure based to the same pattern of Giliarca: the model is, in RW the thypical tropical city founded by european navigators. Two examples in RW: La Habana, and Macau. So, the core of the concept is: a little historical centre based on typical european architecture, structure and culture, surrounded by a very large modern typical not-european structure.

If you’re in the center of La Habana you see christian churchs, typical spanish-style old buildings. If you ‘re in the center of Macau you equally see baroque churches, very little typical-portuguese irregular alleys, typical old-european paves in the squares. And the rest of the urban structure is different, with the large and wide pattern of the typical tropical or sub-tropical metropolis.

The same is in the center of Giliarca and the same will be in the centre of Sirassa: little old centre founded by old navigators, big spread rest of city regular, geometrical, wide, large. In Giliarca is now so, in Sirassa this is the project: for the moment there is only the old centre.

2) The method.

Mapping Sirassa, I would pursue strictly the “chronological method”, that is: not do a sketch of the entire city and to insert details in a second time, but to start from the centre mapping immidetialy all the details, with an “historical progression”. But attention: this is NOT a way to simulate time, because in OGF there is not the time-dimension. This mapping method is oriented to have a more realistic city with all the structural bonds of a real city.

In a real city the previous constructions are a limit for the shape and the dimensions of more recent streets, squares, quarters (there can’t be a large avenue in the historical center, and if there is it, built after the demolition of old buildings, there are the architectural signs of it in the current structure).

For this reason if you see now Sirassa, you see only the old centre, and now it can look like an european small village (so you can think that is not likely). But I ensure that in the next two months will be visible the modern spread urban structure around this little centre and it will have another meaning, like in the cities of RW that i used as example.

3) The names of streets (this is really a question).

In Giliarca the method was simple: street names taken by OGF world: cities and people present in the map and in the wiki. I think it was a good choice. The only problem is that now OGF evolved and some city that is the names of street of Giliarca is not more in the map and in the wiki. But patience. It’s impossible to change the street names of Giliarca every day, I think It will remain so.

But in Sirassa I changed method, and I ask all te community to tell me if it’s good. I’m using names that remember, but are not equal, to people of RW. E.G.: Theeboven, Shaspekeare, Chimelangelo, Vercantes.

Question: do you think that it is against any rule of OGF? I think not, because Theeboven, Shaspekeare etc. are people who don’t exist in RW, and the assonance is not relevant (and nobody can tell that the Theeboven that give the name at Sirassa’s street is a musician or a painter). But I would be sure to not do anything that can break the OGF rules, so can you confirm that this method to give the street names is good?


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