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"Protecting" Tarott - or: Re-thinking "definite" landscapes in OGF

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Hi everybody!

Like other people, I sometimes struggle with problems in my imaginary countries that lead to the question: Is it already definite or can I still change something? Normally, when I have drawn an area up to a very high level of detail, I leave it as it is, of course. But what with roughly sketched structures that were only definite in my head but did not appear on the map yet? I allow myself to change them, even heavily, if there's a special need.

For Tarott (map) I definetily saw the need to change something very elementary. As it is an old city that survived many wars (even after heavy destructions) and as it was founded thousand years ago (maybe even more), it needs to be in a protected location. An open bay directly at the West Sea did not seem logical at all, finally.

So, I dared to rethink Tarott bay and - although it has only been outlined very rougly so far - I'm satisfied with the result:

Tarott Bay, March 2017

(To be honest, although not being a motorway enthusiast, I always wanted a western bypass for Tarott to release traffic congestion at the central trunk road in Tarott and at the eastern motorway rings - there is going to be an outer ring in the east as well.)

This is how the open Tarott Bay looked before:

"old" Tarott bay

It feels much better now. :) And at crucial points, I'm going to build some old fortifications (or ruins of fortifications).

Happy mapping!

Johannes


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