Lately I’ve been doing a lot of detailed work in the center of
Musawir . I’ve been feeling OK about the detail work, but the geography of the surrounding cityscape has been a nagging problem. I don't want to proceed with more detailing if the geographic foundation is too unrealistic.
I originally designed the city about 10-12 years ago and traced it into OGF. The initial concept had the Taswir River spelling the word “Musawir” in the Almukhtaran language as it passed through the city. The city would become a capitol and center of religious knowledge due it's auspicious location. It's extreme population density would be the result of people crowding to live near the sacred river and it's surrounding lakes.
After doing some research, though, I realized that the water volume for the river wouldn’t be nearly enough to justify it’s width. It would need a much larger watershed, extending deep into neighboring territories. Also, I never liked how the river had to run north to go south to Ma'amil.
Eventually I changed to the river into a lake , hoping to solve the volume problem, but that created a new problem: I needed an impervious barrier to keep the water in the lake, so I envisioned the city having a ridge to the south that would be formed of solid granite. That’s fine, but then I needed to justify the shape of the lake, so I figured that the areas the lake filled in were made from weaker soils that over time eroded. But then I would have to construct massive levees to keep the rest of the city from flooding. it seems the more corrections I made, the more problems arose.
I’m hoping that someone can help me with the hydrological aspect of the cityscape so that it can be salvaged in a realistic way. Musawir plays a crucial role in the history of Unesia. If I move it or erase it, the whole country would be affected.
UN1TY