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A few days in...

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I've been busy mapping regional connections all over my part of the state. My favorite things I've done so far is the new beltway around a neighboring city called Corunya and a new downtown connector into a city named Choruscus Bay.

I have also expanded my downtown Jameʃtowne street network and I think I fixed the scaling issues that it originally had.


Small sidenote

Will continue editing soon

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Have moved cross country recently and have been extraordinarily busy. I will continue to edit my country as soon as I get my wifi turned on at my house. thank you for being patient. ~bhj867

Mapper's Challenge 7 - Tierajas-Verdese

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Thought it'd be worthwhile that whilst I participate in the Mapper's Challenge (for those who missed Luciano's post) I do somewhat regular updates as a way to introduce myself to the diary, and get some feedback and suggestions. So here it is;

First an introduction to Tierajas-Verdese, it's a country on the Liberian Peninsula between Baldoria and Hav. It's main cultures are a mix of Spanish-colonialism and a Hindi-Bangladeshi culture called the Pavparvati.

Now onto the challenge itself. I am working the rural areas around the foothills of the most western mountain range in the country, in the map is everything I have right now (though it may already be updated when you read this).

So what do you all think? Good start to it? Good progress? Any tips you feel can help any?

Mapper's Challenge - Yamikonatsu

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Hello fellow mappers,

I recently saw Luciano's Mapper's Challenge post several days ago and I got my chance to participate by developing a farming town in Belphenia.

First, I would like to introduce Yamikonatsu. It is a farming town in the prefecture of Larigothiel, Belphenia, consisting of mostly rice fields surrounding the area.

So what do you think about my development on Yamikonatsu? If you have any thoughts about my progress, tips or advice, you are welcome to ask me about it.

Mapper's Challenge - Dunwic

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I'm really looking forward to focusing on this month's mapper's challenge as I've been wanting to do some rural mapping for a while now.

To begin with I'm going to work on the rural areas immediately surrounding Dunwic (Myrcia's capital) and then perhaps think about starting to map other rural areas as I get more confident in how I want Myrcian countryside to look.

My frame of reference will be Great Britain and Ireland for the most part.

Villages I've worked on in the last few days:

Hanhám

Eclesburh

I'll update this diary entry as I work more throughout the month.

Agricultural landuse patterns for central Kojo (Advice needed)

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After seeing more and more great posts on here about the work people are inspired to by Luciano's current challenge, I stepped back for one second and thought about why I haven't had the motivation to go along with this month's challenge. I realised the reason was pretty simple; I have no realistic, well thought-out vision for how exactly agriculture in (central) Kojo is supposed to look like.

A short disclaimer in the beginning; to the north, in more mountainous areas, I'm slowly developing a more realistic land coverage, and I imagine agriculture there to focus mostly on cattle and hay (if any), and in the eastern portion, though relatively flat, I also mostly envision quite dense forest coverage. The complete western half of the country is a story on it's own, as I'll try to shape it into a mix of very sparely populated, not very fertile grassland, prairie, heath etc... if you have any advice on that as well, your comments are of course very welcome ;) On the coasts I haven't really gotten to anything agricultural yet, but I think I will have many real life examples for the swampy river delta area around Jaka (looking at you, Netherlands!) and the rest should work out with the respective hinterland.

What I'm really struggling with however is the central, densely populated part of the country. For example, when I mapped some fields around , really the only thing I could come up with was looking at how big farms in central and western Europe are (since I want Kojo to have an "old-world", non-griddy character) and then randomly assigning all kinds of crops. It looks "good" as a "background" for the city, but doesn't really tell a story.

Looking at this climate chart I should try to stay vaguely in between Chicago and Atlanta climate wise; if I remember correctly that map was purposefully a bit "off" of real world values, as too many countries would've found themselves in a way to hot climate, and instead gives more space to temperate climate zones. At 35° North Kojo would be on one height with northern Africa or central Japan, so either a very hot and dry or a humid subtropical climate.

Now, looking around Atlanta (I consider Chicago to be somewhat too continental, I think it would be too far of a stretch to have regular snow fall in central Kojo), I don't really understand what I see there on real world OSM. Of course, no offense to anyone living there, I'm sure it makes a lot more sense to you, but I'm looking at it and just don't see how I can (or should) transfer these patterns. Perhaps the topology is different.

So, to bring this unconnected rambling to an end; I'm in desperate need for tips on what agriculture in central Kojo is likely to look like. The area is rather fertile, especially along the rivers, although I don't think hyper fertile loam would have been carried that far south during a glacial period. The area receives more and steadier rainfall than say a Mediterranean country, but is warmer than central and probably western Europe. However it's not tropical yet. It's not a "new-world" country, and plot sizes and arrangements are rather irregular. Population density during medieval ages would have been comparatively high, leading to an intense degree of land usage, untouched areas basically don't exist. On a last note; I really like that some users (most notably one already mentioned in this diary) come up with "new", original agricultural practices adapted to their nations' climate and culture. However, since Kojo is a continental nation, I don't think it would make sense for an isolated agricultural practice to be invented there (and only there), and then stay there without spreading throughout large parts of Uletha.

Please help xD

Not gone

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Hi y'all,

Just a quick message about my (lack of) activity: the neighbours of my countries Řots and Wyster may have noticed that I haven't been very present in the last couple of months. It's just that I'm quite busy at the moment; responsabilities at work and in my private life, including geofictional projects elsewhere, sort of snew under my time for this project. I haven't given up on my countries here however, so at some point I may come back and in the meantime I can be contacted if you have urgend questions about things that may concern my countries and I'll try to reply asap :)

Regards,

~Rasmus


Flooded Commonia

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I think I flooded Commonia again.

Tiles acting strangely.

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Hey, mappers. I need you to do something. Go to the place attached here and scroll in. Specifically the Northwest part of the Nidam Forest and the place where the detailed coastline is just about stopped (haven't gotten around to detailing the rest). Is anyone else experiencing some tiles that are behaving differently than other tiles? As in they don't load to form a cohesive picture? Because I am. I've reloaded, cleared my cache, tried different browsers, even different computers, but I can't get the coastline to update to its current version. All the times I've edited coastlines before, they load all old or all new until I refresh my browser or update my cache once. Do I need to wait? Will it fix itself? I need some help with this.

\CT

Geolymyiad

No reply from territory request after 3 days

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After almost 3 days, my request for UL015d has still not been accepted.

JOSM question - size change

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Hey, folks, I'm building a theme park in Neo Delta (here: http://opengeofiction.net/#map=14/-56.9193/136.3614), but I realized it became to large and I don't want to delete everything and start all over. I'm new to JOSM, I rarely use it, but I would like to know if there is a way to select several items in JOSM and shrink them all together! Maybe it is very easy, but I couldn't find it at first!

Thank you!! :)

QUARTA Bus In real life! (sort of XD)

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Hey, everyone! I'm pretty sure by now most if not all of you have heard of QUARTA, Quentinsburgh, Freedemia's transit system. You may have also noticed that most of my pictures were handdrawn with the exception of some awesome renderings that Sarepava helped me with a while back.

But, I just took some time to try and make a better bus illustration. Using my amazing editing skills XD (JK, I'm actually pretty terrible at it but hey, for Google Drawings and auto-shapes I think I did a pretty good job) I got the following picture. If any of you had ever wondered what a real QUARTA bus would look like in Downtown Quentinsburgh, here it is!!

bus

Mapper's Challenge 7 - Mauretia

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Hello, everybody.

In response to Luciano's challenge for the month, I have decided to do some work in the diocese of Lalla Maga, in the northeastern portion of Mauretia along the Raiden border. I realize that since this is my first diary entry, I should probably introduce a bit about my country first:

Mauretia is a small nation in eastern Uletha between the Gulf of Volta and the Gulf of Preya. It is a fairly well-developed country of about 7.57 milllion people with a proud people and long independent history. The nation is monarchy with power split between the monarch and a strong parliament. The Mauroi speak Maurit, so street and building names are shown in the native language. A few important places in particular would be school buildings (esqolam) and churches (eqliciam). Since the rivers (fluvam) are not navigable far inland, many of the nation's major roadways (viam) date back hundreds, if not nearly two thousand years. Their alignment may have evolved over time, but the function remains the same.

Given that short introduction, I would like to direct your attention to the diocese of Lalla Maga in the province of Aziga. I decided to work on the land of this diocese north of the Fluva Suror. Population density in this part of the province drops substantially, so there are some larger farms. Other plots of land are smaller and have been occupied for hundreds of years. What crops, however? I did some research myself about the climate (before even selecting this territory, which is part of what sold me on it), and I believe the best and most appropriate climate would be something similar to the lower peninsula of Michigan in the United States. As a result, the land of northern Mauretia would be agriculturally productive with fruits, vegetables, and hay. Grains would only be found in pockets and when the land needed to rotate. Apples, pears, peaches, grapes, and berries would litter the countryside. Asparagus, broccoli, cabbage, cauliflower, squashes, tomatoes, and beans are found everywhere too. Hay and hay bailing would help the dairy industry; but livestock is more profitable in the southern part of the country, where less rain falls.

Let me know what you think. I welcome your input and feedback!

Cheers!


Nelyto City

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Hey, everyone!

Now that I'm on OGF for a few months I think it is time to "think out loud" and share some ideas and projects.

I've requested a country some time ago and I've been working on it. Real life got realy complicated so the progress is not at full rythm. However it gives me some time think and dig deeper on the projects I want to do in OGF.

For now the project is Nelyto City, the third largest city in Yuris. I've decided not to star with the capital city because I want to make it a "special" and in a more complex and large way. So, by doing other cities and building other parts of the coutry I hope to get more bases to the "Big Plan".

Nelyto is the first project of a hole country that I want to build. I've already done the basic structure of the city and outlined its history. Now, inpired by other users' projects (like QUARTA, Trevers Metro and others), I'm developing the public transportation system of the city in the map itself and in the wiki (I'm realy excited with wiki, although when I joined the OGF community I thought I would not dedicate much time to the wiki).

I don't want to make this post much longer so, here is what I have so far! :D

I hope you enjoy! Best regards!

  • Yuri Yhlmacof

P.S. Sorry if there are any errors in the writing... I don't speak english many times, so it is likely that there is a lot of them :S

History

As one of the first cities of the country and one of its main harbours, Nelyto is a very rich city in terms of history. The foundation of Nelyto goes back to the contruction of Castelo de São Francisco (Saint Francis Castle). Over time, the city began to expand, firstly by adding a new wall to the city and then by expanding outside the walled city.

The city's life has always been related to the sea and its activities throughout time (the main economic area of Nelyto was fishing) so, the city developed towards the sea by the junction of the fisherman's village (next to Praia dos Pescadores - Fisherman's Beach) and the main city in expansion.

In the 17th century the Fortaleza de Nelyto (Nelyto Fortress) was built to protect the city and its harbour that became one of the main trade centers of the continent.

In the 18th century began the construction of the "Boulevard Plan": a project that consisted on the construction of a great avenue, starting on the fortress leading to the old city, and a entire new part of the city in a grid pattern (considered the ideal city scheme by the time).

From there till now Nelyto City has grown and became a financial and commercial center of Yuris and its neighbor countries.

Nelyto Underground

NU Logo

"The Nelyto Underground Transportation System (simply known as Nelyto Underground or Metro de Nelyto) is the metro (subway) system of Nelyto City, Yuris. Opened in December 1957, it was the third subway system in Yuris following Ordyo City and Botiliana." (text of the wiki article)

So far, I've developed the metro system on the OGF map and I've created the NU logo, a map of the network and the ticket design for the wiki. I'm still working in other details like train design, station signs and the NU history.

NU Network Map

Ticket types

NU ticket design

  • Zapping - The user can travel in all the NU network by the price of 1.20 scudos each time it enters at the turnstiles of the metro station. The card is rechargeable and is valid for 1 year.
  • Intermodal Card - The user pays a montlhy fee and is free to travel in all the NU network and other transportation services provided by Move Nelyto, E. Pu. company (bus, train and others - TBD) in Nelyto City Metropolitan Area.

Sort-of mapper's challenge

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I say sort-of because whether it counts as 'rural detail' is debatable - but I've created some motorway services. These seem to be overlooked in a lot of the OGF world but are essential to any highway network.

Poiylka Services http://opengeofiction.net/#map=17/52.73744/110.02317

The access is slightly unusual as the facilities serve both sides of the A20 and also act as a junction for the nearest village. Land could not be acquired on the opposite side, and traffic is light enough not to require doubling of facilities. The service area is one of the smaller ones on the Karolian motorway network

The services have a sit-down buffet restaurant, a fast-food outlet, a cafe and a general store. Toilets, drinking water and showers are available (the first two are legal requirements in Karolia) as well as WiFi, an interactive traffic information point and an old-fashioned phone, There are 10 spaces for electric vehicles with charging points as well as a fuel station for all vehicles. The lawn at the rear of the building has a children's playground and a picnic area as well as information about the landscape and wildlife of the region. A motel with meeting rooms has recently been built on the site. KAP, the Karolian breakdown service, have a tow truck based here too.

If you've built any, show us your motorway or highway services.

Another Mapper's Challenge Post

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I've been planning to post this for some time now but only today have I been satisfied with the quantity of what I've built.

Background stuff (Skippable if you don't want to read)

I decided not to start with an area 'in the middle of nowhere' because I prefer to work towards a certain goal and not expand outwards indefinitely, with no end in sight. Naturally for me, the place to start was Plowford, a town I have been working on for around a month now. The area I worked on was rather small compared to the scale I normally used. I've somehow decided to go beyond bare streets and instead map out every individual building and landuse in the area I was working on, which can be found here.

When the new challenge was announced I was slightly hesitant at first to deviate from suburban Plowford out of the fear that a rural landscape may have turned out similar to my botched attempt at mapping the countryside surrounding Harcourt (you'll need to zoom in). After seeing multiple users post high quality work this month I decided to give it a try and see how much I have improved after my mapping of Harcourt.

The challenge

I chose Northern Plowford , not a truly rural environment but rather a location that is touches and overlaps the rural-urban fringe. I adapted my small-scale approach I used for southern suburban Plowford. and mapped in the north of the town in the same fashion. In my opinion, I think zoom level=16 is the optimum scale to view my work, as it gives an appropriate level of detail without having to scroll around too much. I've attempted to go into the geographical history of the place, an aspect of mapping I like to do.

Points of interest: (Best viewed at zoom 16)

  1. There is a junction that has obliterated the old road system surrounding it here (I would number the houses but I haven't mapped anywhere else yet).
  2. Decton Old Road by the new Decton Road and a retail park on the rural-urban fringe. I have left some facilities blank for foreign companies so tell me below where you want a slot.
  3. Diverted roads and cut off hedges

Have a look and tell me if or where I can make any improvements!

Cheers

Yuanls

Question about awkward exit signage- several important exits to same streets, how to make more understandable?

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I suppose this is less of a tangible map or wiki issue and more one of practicality. I recently have been spending some time on and off working on Fort Elwood Military base in Freedemia (see here). So far it's going good, though progress has been slow.

However, I've come to face one predicament.

##Multiple exits, same street, different destinations...?

As you'll see on the map, the Freedemia Military Center (aka Fort Elwood) is largely connected by two main roads, Military Parkway (a trunk road through the base and back up to Fort Elwood (city) ) and the Elwood Arthur Jacobs Memorial Expressway, a sort of mini-freeway that connects the M-113, M-13, and the U-4 to the base while also connecting within the base.

However, Military Parkway does a lot of bobbing and weaving, often over or under the Elwood Arthur Jacobs Memorial Expressway. This in itself is fine. It is actually a great thing. It's a major road and the only real efficient through route in and through the base. Every exit to the highway from the Elwood Arthur Jacobs Memorial Expressway is very important, as each serves a different part of the base, or in the case of the northernmost Military Pkwy exit, areas just off base. Each exit serves a different purpose and is integral for access and traffic flow.

But this leaves me with an odd situation- I have 3 almost back to back exits all labeled Military Parkway. In fact, all of the exits closest to and on base repeat due to the EAJ Mem. Expressway's loopy shape...

To list out the exits:

*Harris Blvd (hasn't been mapped yet)

*Unionway 4

*Military Parkway

*Military Parkway

*Naval Parkway

*Naval Parkway

*Military Parkway

*Unionway 4

*Harris Blvd (hasn't been mapped yet)

*West Blvd, etc (no problems beyond this point)

I'd imagine that without a better system here this would be amazingly confusing for drivers, and I don't know how to fix this problem. Any ideas?

Mapper's Challenge 7 - Luslandia

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Hi, guys!

Everything changes this week. The last one I edit in OGF this month, because next week I will be very busy with wedding and preparatives.

Well, lets go. I created some rural areas out of Slovech province. I could say at least 40% of Novakia`s area is under rural landcover.

But my new focus this week was the Rio dos Gansos (Geese river) Delta. Highly inspired (but not a copy) in italian Po river`s delta. Including the idea of a power plant inside its limits, hehehe.

*This island is almost complete. I still need detailing the harbour facilities and some rural landcover in some few places.

*Maybe this island is the best I could do - but is not complete yet. I can get some realistic rural landcover here, with some kinf of "familiar farms". I still need creating more landuse in northwestern point, and the buildings in each farmyard, like this one.

*The eastern point of the Delta is far from completion. I will build here some villages, and there is a prison facility but I did not decide yet where exactly I will set it. This rural area still needs one or two aerodromes, and this area could be the best one to building them.

*And here, as everyone can imagine, will set a town (Nova Blumenau), but I still did not imagine how will be its street grid. The only things decided are:

1.More rural areas in south and west parts of the island;

2.The town will be around 40.000 inhabitants.

Best regards to all!!

Bruno Moreira

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